![]() ![]() ![]() Set1Button7Slots=RELEASE ZONE 0.01s,Space,RELEASE ZONE 1.00s,HOLD ZONE 2.75s,F5,HOLD ZONE 0.20s Set1Button5Slots=RELEASE ZONE 0.01s,Tab,RELEASE ZONE 1.00s,HOLD ZONE 1.00s,V ![]() Set1Button4Slots=RELEASE ZONE 0.01s,Y,RELEASE ZONE 1.30s,HOLD ZONE 1.30s,F Set1Button3Slots=RELEASE ZONE 0.01s,1,RELEASE ZONE 1.30s,HOLD ZONE 1.30s,X Set1Button2Slots=RELEASE ZONE 0.01s,2,RELEASE ZONE 1.30s,HOLD ZONE 1.30s,G Name=Star Wars Knights of the Old Republic XInput Make sure you don't press them accidentally - but you might find them handy when used intentionally:Ĭode: Select all - Xpadder Profile File. īecause of overlap in keyboard commands, a couple buttons and the D-pad will all select conversational choices with a single button press. The basic way to make dialogue choices is +. Remember to click R-Stick again to turn the cursor off. You can also go ahead and use R-Stick as a mouse: move it over one of the little arrows that appear on the top and bottom of a slot and use R-Button/R1 to click through the icons. The easier way, in my opinion, is to use R-Stick to hover the cursor on top of the action slot, then move L-Stick up and down to scroll through the icons for that slot. (If you're in combat, it would probably be recommended to pause while you do this.) There are then two ways to change between icons in a slot. To do this, you'll have to click R-Stick to turn the cursor on. What's harder is to change between the icons in each action slot. Queueing up the items/actions that are visible in each slot is easy: hit the button or D-Pad direction mapped to the given slot. (Most of them will be blank to begin with, but icons will appear as you gain items or abilities.) I'll call these "action slots." In combat, you will see another three such slots above your target. In KOTOR, you will notice four boxes in the lower left of the screen. (Of course, if you want to load a save, will allow you to without having to move the cursor at all.) This is where it's handy to have Left Click mapped to : if you need to cancel out of the Load screen, click Cancel instead of trying to use. The game thinks you want to load the save, because the game only looks at the more limited context when you press Enter. Select a save file, and put the cursor over Cancel. In screens where you can select two different things - i.e., an item in a scrollbox, and also a menu item with the mouse - Enter generally only interacts with the more limited box within the menu, anything outside the box.Īn example: Go to the Load screen. You will have to use two different "confirm" buttons: as the "Enter" key and as the Left Mouse Button. In menus, however, things are a bit more complicated. will always work for this regardless of whether you make this change.īecause of the way KOTOR is set up on PC, there are some potentially confusing aspects to this profile. You will need to change this setting in the game.Ĭhange "Mini-Game Action" key binding to R to enable as a button for mini-game actions. Right: Medical Item (2nd of 4 slots at the lower right)ĭown: Non-Medical Item (3rd of 4 slots at the lower right) Left: Defensive Power (1st of 4 slots at the lower right) Up: Grenade (3rd of 3 slots above enemy target) Mine (4th of 4 slots at the lower right) Be sure to save the controller.Look, Move Cursor Toggle Cursor during combat/movement (literally: toggle Right Mouse Button)Ĭlick/Accept a Cursor-Selected Option Hack Security Toggle Stealth Then go to the finish tab and close the window. When done it should look something like the fifth picture. They will light up green when you press (Or tilt) them. Press all the mapped buttons to make sure you have them aligned correctly. If you press the strum bar, it should just do up and down on the d-pad. ![]() the button moving is critical for the next step so don't forget it. (It will recognize it as a button) Move the button wherever it makes sense to you. Lastly tilt the guitar for the tilt sensor. Start with the frets and then do the whammy (if applicable), and the start button. Just press the button on the guitar, and when it appears, move it to its correct place on the image. Your strum bar up and down should be the same as the up and down on the d-pad. Check the enabled box and then follow the directions on the screen. You can get them from the link in the last step. (You can skip the sticks and triggers tabs.) Theoretically, you only need the buttons (Frets), the D-pad, and tilt sensor, but you can also add the start button, and whammy bar (for use with fofix, which we'll go in to more detail on later.). Go down the tabs following the instructions. Click the gamepad image at the top left corner, then new. Now we will start to setup the controller to use it with frets on fire. ![]()
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