![]() ![]() The developers of the game never intended anyone to play past the killscreen, as the game does not properly display the level numbers past 29, but with modern speed techniques, a few very skilled players can play past level 29. ![]() On level 29, pieces fall at 1 grid cell every frame, which is too fast for almost all players, and it is thus called the " kill screen". After level 10, the game speed only increases on levels 13, 16, 19, and 29, at which point the speed no longer increases. All levels from 1 to 10 increase the game speed. Each successive level increases the points scored by line clears and changes the colors of the game pieces. In A-Type, the level advances for every 10 lines cleared. In a side panel, the game tracks how many of each tetromino has appeared in the game so far. The next piece to fall is shown in a preview window next to the playfield. This leaves the possibility of extended periods with no long bar pieces, which are essential because Tetrises are worth more than clearing the equivalent amount of lines in singles, doubles, or triples. ĭuring play, the tetrominoes are chosen randomly. In B-Type, the level remains constant, and the player chooses the height of the obstacle beforehand. At the beginning of a B-Type game, the board starts with randomized obstacle blocks at the bottom of the field, and the goal is to clear 25 lines. As lines are cleared, the level advances and increases the speed of the falling blocks. In A-Type play, the goal is to achieve the highest score. This version of Tetris has two modes of play: A-Type and B-Type. ![]()
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